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authorJustin Clarke Casey2009-03-27 20:41:35 +0000
committerJustin Clarke Casey2009-03-27 20:41:35 +0000
commit30ffefb67bf3d74b6355113bc121437d0bdbba14 (patch)
tree9255ee55a832e759f83da36e021fac69ce4adc88 /OpenSim/Region/Framework/Scenes/Scene.cs
parentMoved a method GetDefaultVisualParameters from Scene to AvatarAppearance, whe... (diff)
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* refactor: call some EventManager triggers directly rather than through scene
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs16
1 files changed, 0 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1891f9d..2687422 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -534,7 +534,6 @@ namespace OpenSim.Region.Framework.Scenes
534 return found; 534 return found;
535 } 535 }
536 536
537
538 // Alias IncomingHelloNeighbour OtherRegionUp, for now 537 // Alias IncomingHelloNeighbour OtherRegionUp, for now
539 public bool IncomingHelloNeighbour(RegionInfo neighbour) 538 public bool IncomingHelloNeighbour(RegionInfo neighbour)
540 { 539 {
@@ -3065,21 +3064,6 @@ namespace OpenSim.Region.Framework.Scenes
3065 scriptEngine.InitializeEngine(this); 3064 scriptEngine.InitializeEngine(this);
3066 } 3065 }
3067 3066
3068 public void TriggerObjectChanged(uint localID, uint change)
3069 {
3070 m_eventManager.TriggerOnScriptChangedEvent(localID, change);
3071 }
3072
3073 public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos)
3074 {
3075 m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos);
3076 }
3077
3078 public void TriggerNotAtTargetEvent(uint localID)
3079 {
3080 m_eventManager.TriggerNotAtTargetEvent(localID);
3081 }
3082
3083 private bool ScriptDanger(SceneObjectPart part,Vector3 pos) 3067 private bool ScriptDanger(SceneObjectPart part,Vector3 pos)
3084 { 3068 {
3085 ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); 3069 ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y);