From 30ffefb67bf3d74b6355113bc121437d0bdbba14 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 27 Mar 2009 20:41:35 +0000 Subject: * refactor: call some EventManager triggers directly rather than through scene --- OpenSim/Region/Framework/Scenes/Scene.cs | 16 ---------------- 1 file changed, 16 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1891f9d..2687422 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -534,7 +534,6 @@ namespace OpenSim.Region.Framework.Scenes return found; } - // Alias IncomingHelloNeighbour OtherRegionUp, for now public bool IncomingHelloNeighbour(RegionInfo neighbour) { @@ -3065,21 +3064,6 @@ namespace OpenSim.Region.Framework.Scenes scriptEngine.InitializeEngine(this); } - public void TriggerObjectChanged(uint localID, uint change) - { - m_eventManager.TriggerOnScriptChangedEvent(localID, change); - } - - public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) - { - m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos); - } - - public void TriggerNotAtTargetEvent(uint localID) - { - m_eventManager.TriggerNotAtTargetEvent(localID); - } - private bool ScriptDanger(SceneObjectPart part,Vector3 pos) { ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); -- cgit v1.1