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authorUbitUmarov2017-01-27 12:32:01 +0000
committerUbitUmarov2017-01-27 12:32:01 +0000
commit56e3aaefde72bc8819dfb34b423f4ada65f1a195 (patch)
treef125f1f4f9fb38eb7a053078a7ed5a798c5be0db /OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
parent remove unused and wrong methods (diff)
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Permissions modules where made NONShared modules. Make them so, removing incoerences and their potencial bugs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Permissions.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs120
1 files changed, 60 insertions, 60 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index 4630497..45d710a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -41,47 +41,47 @@ namespace OpenSim.Region.Framework.Scenes
41 public delegate void SetBypassPermissionsHandler(bool value); 41 public delegate void SetBypassPermissionsHandler(bool value);
42 public delegate bool BypassPermissionsHandler(); 42 public delegate bool BypassPermissionsHandler();
43 public delegate bool PropagatePermissionsHandler(); 43 public delegate bool PropagatePermissionsHandler();
44 public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene); 44 public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition);
45 public delegate bool DeleteObjectHandlerByIDs(UUID objectID, UUID deleter, Scene scene); 45 public delegate bool DeleteObjectHandlerByIDs(UUID objectID, UUID deleter);
46 public delegate bool DeleteObjectHandler(SceneObjectGroup sog, ScenePresence sp); 46 public delegate bool DeleteObjectHandler(SceneObjectGroup sog, ScenePresence sp);
47 public delegate bool TransferObjectHandler(UUID objectID, UUID recipient, Scene scene); 47 public delegate bool TransferObjectHandler(UUID objectID, UUID recipient);
48 public delegate bool TakeObjectHandler(SceneObjectGroup sog, ScenePresence sp); 48 public delegate bool TakeObjectHandler(SceneObjectGroup sog, ScenePresence sp);
49 public delegate bool SellGroupObjectHandler(UUID userID, UUID groupID, Scene scene); 49 public delegate bool SellGroupObjectHandler(UUID userID, UUID groupID);
50 public delegate bool TakeCopyObjectHandler(SceneObjectGroup sog, ScenePresence sp); 50 public delegate bool TakeCopyObjectHandler(SceneObjectGroup sog, ScenePresence sp);
51 public delegate bool DuplicateObjectHandler(SceneObjectGroup sog, ScenePresence sp, Scene scenen); 51 public delegate bool DuplicateObjectHandler(SceneObjectGroup sog, ScenePresence sp);
52 public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID, Scene scene); 52 public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID);
53 public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp); 53 public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp);
54 public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); 54 public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID);
55 public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp); 55 public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp);
56 public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint, Scene scene); 56 public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint);
57 public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); 57 public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects);
58 public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); 58 public delegate bool InstantMessageHandler(UUID user, UUID target);
59 public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene); 59 public delegate bool InventoryTransferHandler(UUID user, UUID target);
60 public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); 60 public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user);
61 public delegate bool ViewNotecardHandler(UUID script, UUID objectID, UUID user, Scene scene); 61 public delegate bool ViewNotecardHandler(UUID script, UUID objectID, UUID user);
62 public delegate bool EditScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); 62 public delegate bool EditScriptHandler(UUID script, UUID objectID, UUID user);
63 public delegate bool EditNotecardHandler(UUID notecard, UUID objectID, UUID user, Scene scene); 63 public delegate bool EditNotecardHandler(UUID notecard, UUID objectID, UUID user);
64 public delegate bool RunScriptHandlerByIDs(UUID script, UUID objectID, UUID user, Scene scene); 64 public delegate bool RunScriptHandlerByIDs(UUID script, UUID objectID, UUID user);
65 public delegate bool RunScriptHandler(TaskInventoryItem item, SceneObjectPart part); 65 public delegate bool RunScriptHandler(TaskInventoryItem item, SceneObjectPart part);
66 public delegate bool CompileScriptHandler(UUID ownerUUID, int scriptType, Scene scene); 66 public delegate bool CompileScriptHandler(UUID ownerUUID, int scriptType);
67 public delegate bool StartScriptHandler(UUID script, UUID user, Scene scene); 67 public delegate bool StartScriptHandler(UUID script, UUID user);
68 public delegate bool StopScriptHandler(UUID script, UUID user, Scene scene); 68 public delegate bool StopScriptHandler(UUID script, UUID user);
69 public delegate bool ResetScriptHandler(UUID prim, UUID script, UUID user, Scene scene); 69 public delegate bool ResetScriptHandler(UUID prim, UUID script, UUID user);
70 public delegate bool TerraformLandHandler(UUID user, Vector3 position, Scene requestFromScene); 70 public delegate bool TerraformLandHandler(UUID user, Vector3 position);
71 public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); 71 public delegate bool RunConsoleCommandHandler(UUID user);
72 public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); 72 public delegate bool IssueEstateCommandHandler(UUID user, bool ownerCommand);
73 public delegate bool IsGodHandler(UUID user); 73 public delegate bool IsGodHandler(UUID user);
74 public delegate bool IsGridGodHandler(UUID user); 74 public delegate bool IsGridGodHandler(UUID user);
75 public delegate bool IsAdministratorHandler(UUID user); 75 public delegate bool IsAdministratorHandler(UUID user);
76 public delegate bool IsEstateManagerHandler(UUID user); 76 public delegate bool IsEstateManagerHandler(UUID user);
77 public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); 77 public delegate bool EditParcelHandler(UUID user, ILandObject parcel);
78 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene, bool allowManager); 78 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, bool allowManager);
79 public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene); 79 public delegate bool SellParcelHandler(UUID user, ILandObject parcel);
80 public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene); 80 public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel);
81 public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene); 81 public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel);
82 public delegate bool DeedParcelHandler(UUID user, ILandObject parcel, Scene scene); 82 public delegate bool DeedParcelHandler(UUID user, ILandObject parcel);
83 public delegate bool DeedObjectHandler(ScenePresence sp, SceneObjectGroup sog, UUID targetGroupID); 83 public delegate bool DeedObjectHandler(ScenePresence sp, SceneObjectGroup sog, UUID targetGroupID);
84 public delegate bool BuyLandHandler(UUID user, ILandObject parcel, Scene scene); 84 public delegate bool BuyLandHandler(UUID user, ILandObject parcel);
85 public delegate bool LinkObjectHandler(UUID user, UUID objectID); 85 public delegate bool LinkObjectHandler(UUID user, UUID objectID);
86 public delegate bool DelinkObjectHandler(UUID user, UUID objectID); 86 public delegate bool DelinkObjectHandler(UUID user, UUID objectID);
87 public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID); 87 public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID);
@@ -254,7 +254,7 @@ namespace OpenSim.Region.Framework.Scenes
254 Delegate[] list = handler.GetInvocationList(); 254 Delegate[] list = handler.GetInvocationList();
255 foreach (RezObjectHandler h in list) 255 foreach (RezObjectHandler h in list)
256 { 256 {
257 if (h(objectCount, owner,objectPosition, m_scene) == false) 257 if (h(objectCount, owner,objectPosition) == false)
258 return false; 258 return false;
259 } 259 }
260 } 260 }
@@ -274,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
274 Delegate[] list = handler.GetInvocationList(); 274 Delegate[] list = handler.GetInvocationList();
275 foreach (DeleteObjectHandlerByIDs h in list) 275 foreach (DeleteObjectHandlerByIDs h in list)
276 { 276 {
277 if (h(objectID, deleter, m_scene) == false) 277 if (h(objectID, deleter) == false)
278 { 278 {
279 result = false; 279 result = false;
280 break; 280 break;
@@ -321,7 +321,7 @@ namespace OpenSim.Region.Framework.Scenes
321 Delegate[] list = handler.GetInvocationList(); 321 Delegate[] list = handler.GetInvocationList();
322 foreach (TransferObjectHandler h in list) 322 foreach (TransferObjectHandler h in list)
323 { 323 {
324 if (h(objectID, recipient, m_scene) == false) 324 if (h(objectID, recipient) == false)
325 { 325 {
326 result = false; 326 result = false;
327 break; 327 break;
@@ -366,7 +366,7 @@ namespace OpenSim.Region.Framework.Scenes
366 #endregion 366 #endregion
367 367
368 #region SELL GROUP OBJECT 368 #region SELL GROUP OBJECT
369 public bool CanSellGroupObject(UUID userID, UUID groupID, Scene scene) 369 public bool CanSellGroupObject(UUID userID, UUID groupID)
370 { 370 {
371 bool result = true; 371 bool result = true;
372 372
@@ -376,7 +376,7 @@ namespace OpenSim.Region.Framework.Scenes
376 Delegate[] list = handler.GetInvocationList(); 376 Delegate[] list = handler.GetInvocationList();
377 foreach (SellGroupObjectHandler h in list) 377 foreach (SellGroupObjectHandler h in list)
378 { 378 {
379 if (h(userID, groupID, scene) == false) 379 if (h(userID, groupID) == false)
380 { 380 {
381 result = false; 381 result = false;
382 break; 382 break;
@@ -438,7 +438,7 @@ namespace OpenSim.Region.Framework.Scenes
438 Delegate[] list = handler.GetInvocationList(); 438 Delegate[] list = handler.GetInvocationList();
439 foreach (DuplicateObjectHandler h in list) 439 foreach (DuplicateObjectHandler h in list)
440 { 440 {
441 if (h(sog, sp, m_scene) == false) 441 if (h(sog, sp) == false)
442 return false; 442 return false;
443 } 443 }
444 } 444 }
@@ -470,7 +470,7 @@ namespace OpenSim.Region.Framework.Scenes
470 Delegate[] list = handler.GetInvocationList(); 470 Delegate[] list = handler.GetInvocationList();
471 foreach (EditObjectByIDsHandler h in list) 471 foreach (EditObjectByIDsHandler h in list)
472 { 472 {
473 if (h(objectID, editorID, m_scene) == false) 473 if (h(objectID, editorID) == false)
474 return false; 474 return false;
475 } 475 }
476 } 476 }
@@ -505,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
505 Delegate[] list = handler.GetInvocationList(); 505 Delegate[] list = handler.GetInvocationList();
506 foreach (EditObjectInventoryHandler h in list) 506 foreach (EditObjectInventoryHandler h in list)
507 { 507 {
508 if (h(objectID, editorID, m_scene) == false) 508 if (h(objectID, editorID) == false)
509 return false; 509 return false;
510 } 510 }
511 } 511 }
@@ -546,7 +546,7 @@ namespace OpenSim.Region.Framework.Scenes
546 Delegate[] list = handler.GetInvocationList(); 546 Delegate[] list = handler.GetInvocationList();
547 foreach (ObjectEntryHandler h in list) 547 foreach (ObjectEntryHandler h in list)
548 { 548 {
549 if (h(sog, enteringRegion, newPoint, m_scene) == false) 549 if (h(sog, enteringRegion, newPoint) == false)
550 return false; 550 return false;
551 } 551 }
552 } 552 }
@@ -566,7 +566,7 @@ namespace OpenSim.Region.Framework.Scenes
566 Delegate[] list = handler.GetInvocationList(); 566 Delegate[] list = handler.GetInvocationList();
567 foreach (ReturnObjectsHandler h in list) 567 foreach (ReturnObjectsHandler h in list)
568 { 568 {
569 if (h(land, user, objects, m_scene) == false) 569 if (h(land, user, objects) == false)
570 { 570 {
571 result = false; 571 result = false;
572 break; 572 break;
@@ -592,7 +592,7 @@ namespace OpenSim.Region.Framework.Scenes
592 Delegate[] list = handler.GetInvocationList(); 592 Delegate[] list = handler.GetInvocationList();
593 foreach (InstantMessageHandler h in list) 593 foreach (InstantMessageHandler h in list)
594 { 594 {
595 if (h(user, target, m_scene) == false) 595 if (h(user, target) == false)
596 return false; 596 return false;
597 } 597 }
598 } 598 }
@@ -610,7 +610,7 @@ namespace OpenSim.Region.Framework.Scenes
610 Delegate[] list = handler.GetInvocationList(); 610 Delegate[] list = handler.GetInvocationList();
611 foreach (InventoryTransferHandler h in list) 611 foreach (InventoryTransferHandler h in list)
612 { 612 {
613 if (h(user, target, m_scene) == false) 613 if (h(user, target) == false)
614 return false; 614 return false;
615 } 615 }
616 } 616 }
@@ -628,7 +628,7 @@ namespace OpenSim.Region.Framework.Scenes
628 Delegate[] list = handler.GetInvocationList(); 628 Delegate[] list = handler.GetInvocationList();
629 foreach (ViewScriptHandler h in list) 629 foreach (ViewScriptHandler h in list)
630 { 630 {
631 if (h(script, objectID, user, m_scene) == false) 631 if (h(script, objectID, user) == false)
632 return false; 632 return false;
633 } 633 }
634 } 634 }
@@ -643,7 +643,7 @@ namespace OpenSim.Region.Framework.Scenes
643 Delegate[] list = handler.GetInvocationList(); 643 Delegate[] list = handler.GetInvocationList();
644 foreach (ViewNotecardHandler h in list) 644 foreach (ViewNotecardHandler h in list)
645 { 645 {
646 if (h(script, objectID, user, m_scene) == false) 646 if (h(script, objectID, user) == false)
647 return false; 647 return false;
648 } 648 }
649 } 649 }
@@ -661,7 +661,7 @@ namespace OpenSim.Region.Framework.Scenes
661 Delegate[] list = handler.GetInvocationList(); 661 Delegate[] list = handler.GetInvocationList();
662 foreach (EditScriptHandler h in list) 662 foreach (EditScriptHandler h in list)
663 { 663 {
664 if (h(script, objectID, user, m_scene) == false) 664 if (h(script, objectID, user) == false)
665 return false; 665 return false;
666 } 666 }
667 } 667 }
@@ -676,7 +676,7 @@ namespace OpenSim.Region.Framework.Scenes
676 Delegate[] list = handler.GetInvocationList(); 676 Delegate[] list = handler.GetInvocationList();
677 foreach (EditNotecardHandler h in list) 677 foreach (EditNotecardHandler h in list)
678 { 678 {
679 if (h(script, objectID, user, m_scene) == false) 679 if (h(script, objectID, user) == false)
680 return false; 680 return false;
681 } 681 }
682 } 682 }
@@ -694,7 +694,7 @@ namespace OpenSim.Region.Framework.Scenes
694 Delegate[] list = handler.GetInvocationList(); 694 Delegate[] list = handler.GetInvocationList();
695 foreach (RunScriptHandlerByIDs h in list) 695 foreach (RunScriptHandlerByIDs h in list)
696 { 696 {
697 if (h(script, objectID, user, m_scene) == false) 697 if (h(script, objectID, user) == false)
698 return false; 698 return false;
699 } 699 }
700 } 700 }
@@ -730,7 +730,7 @@ namespace OpenSim.Region.Framework.Scenes
730 Delegate[] list = handler.GetInvocationList(); 730 Delegate[] list = handler.GetInvocationList();
731 foreach (CompileScriptHandler h in list) 731 foreach (CompileScriptHandler h in list)
732 { 732 {
733 if (h(ownerUUID, scriptType, m_scene) == false) 733 if (h(ownerUUID, scriptType) == false)
734 return false; 734 return false;
735 } 735 }
736 } 736 }
@@ -748,7 +748,7 @@ namespace OpenSim.Region.Framework.Scenes
748 Delegate[] list = handler.GetInvocationList(); 748 Delegate[] list = handler.GetInvocationList();
749 foreach (StartScriptHandler h in list) 749 foreach (StartScriptHandler h in list)
750 { 750 {
751 if (h(script, user, m_scene) == false) 751 if (h(script, user) == false)
752 return false; 752 return false;
753 } 753 }
754 } 754 }
@@ -766,7 +766,7 @@ namespace OpenSim.Region.Framework.Scenes
766 Delegate[] list = handler.GetInvocationList(); 766 Delegate[] list = handler.GetInvocationList();
767 foreach (StopScriptHandler h in list) 767 foreach (StopScriptHandler h in list)
768 { 768 {
769 if (h(script, user, m_scene) == false) 769 if (h(script, user) == false)
770 return false; 770 return false;
771 } 771 }
772 } 772 }
@@ -784,7 +784,7 @@ namespace OpenSim.Region.Framework.Scenes
784 Delegate[] list = handler.GetInvocationList(); 784 Delegate[] list = handler.GetInvocationList();
785 foreach (ResetScriptHandler h in list) 785 foreach (ResetScriptHandler h in list)
786 { 786 {
787 if (h(prim, script, user, m_scene) == false) 787 if (h(prim, script, user) == false)
788 return false; 788 return false;
789 } 789 }
790 } 790 }
@@ -802,7 +802,7 @@ namespace OpenSim.Region.Framework.Scenes
802 Delegate[] list = handler.GetInvocationList(); 802 Delegate[] list = handler.GetInvocationList();
803 foreach (TerraformLandHandler h in list) 803 foreach (TerraformLandHandler h in list)
804 { 804 {
805 if (h(user, pos, m_scene) == false) 805 if (h(user, pos) == false)
806 return false; 806 return false;
807 } 807 }
808 } 808 }
@@ -820,7 +820,7 @@ namespace OpenSim.Region.Framework.Scenes
820 Delegate[] list = handler.GetInvocationList(); 820 Delegate[] list = handler.GetInvocationList();
821 foreach (RunConsoleCommandHandler h in list) 821 foreach (RunConsoleCommandHandler h in list)
822 { 822 {
823 if (h(user, m_scene) == false) 823 if (h(user) == false)
824 return false; 824 return false;
825 } 825 }
826 } 826 }
@@ -838,7 +838,7 @@ namespace OpenSim.Region.Framework.Scenes
838 Delegate[] list = handler.GetInvocationList(); 838 Delegate[] list = handler.GetInvocationList();
839 foreach (IssueEstateCommandHandler h in list) 839 foreach (IssueEstateCommandHandler h in list)
840 { 840 {
841 if (h(user, m_scene, ownerCommand) == false) 841 if (h(user, ownerCommand) == false)
842 return false; 842 return false;
843 } 843 }
844 } 844 }
@@ -918,7 +918,7 @@ namespace OpenSim.Region.Framework.Scenes
918 Delegate[] list = handler.GetInvocationList(); 918 Delegate[] list = handler.GetInvocationList();
919 foreach (EditParcelPropertiesHandler h in list) 919 foreach (EditParcelPropertiesHandler h in list)
920 { 920 {
921 if (h(user, parcel, p, m_scene, allowManager) == false) 921 if (h(user, parcel, p, allowManager) == false)
922 return false; 922 return false;
923 } 923 }
924 } 924 }
@@ -935,7 +935,7 @@ namespace OpenSim.Region.Framework.Scenes
935 Delegate[] list = handler.GetInvocationList(); 935 Delegate[] list = handler.GetInvocationList();
936 foreach (SellParcelHandler h in list) 936 foreach (SellParcelHandler h in list)
937 { 937 {
938 if (h(user, parcel, m_scene) == false) 938 if (h(user, parcel) == false)
939 return false; 939 return false;
940 } 940 }
941 } 941 }
@@ -952,7 +952,7 @@ namespace OpenSim.Region.Framework.Scenes
952 Delegate[] list = handler.GetInvocationList(); 952 Delegate[] list = handler.GetInvocationList();
953 foreach (AbandonParcelHandler h in list) 953 foreach (AbandonParcelHandler h in list)
954 { 954 {
955 if (h(user, parcel, m_scene) == false) 955 if (h(user, parcel) == false)
956 return false; 956 return false;
957 } 957 }
958 } 958 }
@@ -968,7 +968,7 @@ namespace OpenSim.Region.Framework.Scenes
968 Delegate[] list = handler.GetInvocationList(); 968 Delegate[] list = handler.GetInvocationList();
969 foreach (ReclaimParcelHandler h in list) 969 foreach (ReclaimParcelHandler h in list)
970 { 970 {
971 if (h(user, parcel, m_scene) == false) 971 if (h(user, parcel) == false)
972 return false; 972 return false;
973 } 973 }
974 } 974 }
@@ -983,7 +983,7 @@ namespace OpenSim.Region.Framework.Scenes
983 Delegate[] list = handler.GetInvocationList(); 983 Delegate[] list = handler.GetInvocationList();
984 foreach (DeedParcelHandler h in list) 984 foreach (DeedParcelHandler h in list)
985 { 985 {
986 if (h(user, parcel, m_scene) == false) 986 if (h(user, parcel) == false)
987 return false; 987 return false;
988 } 988 }
989 } 989 }
@@ -1018,7 +1018,7 @@ namespace OpenSim.Region.Framework.Scenes
1018 Delegate[] list = handler.GetInvocationList(); 1018 Delegate[] list = handler.GetInvocationList();
1019 foreach (BuyLandHandler h in list) 1019 foreach (BuyLandHandler h in list)
1020 { 1020 {
1021 if (h(user, parcel, m_scene) == false) 1021 if (h(user, parcel) == false)
1022 return false; 1022 return false;
1023 } 1023 }
1024 } 1024 }