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authorJustin Clark-Casey (justincc)2011-04-06 20:52:36 +0100
committerJustin Clark-Casey (justincc)2011-04-06 20:52:36 +0100
commit9bc2705f37bfc057cdb74a4479d1c72fda4e0aa9 (patch)
treecf565ee3087c9b0c50e5cb9aadf0ba89168d26e8 /OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
parentSignal prim count taint if the AbsolutePosition of a scene object changes. (diff)
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Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs')
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