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author | Justin Clark-Casey (justincc) | 2011-10-17 01:57:23 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-17 01:57:23 +0100 |
commit | 79c13cd99728f09a5175dff1750dcb9d7790fcdc (patch) | |
tree | 0c3036c1d97f4ba33044a19c86ee6f979246ed22 /OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |
parent | Implement osNpcStand(<npc-id>) (diff) | |
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rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more understandable
This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become
osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW);
This is why it's in development :)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs')
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