diff options
author | Justin Clark-Casey (justincc) | 2011-08-11 03:05:51 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-08-11 03:06:38 +0100 |
commit | 1aa171189397f34d7d18fb358f7bd767d241675a (patch) | |
tree | 474334e8cd0c01f4d39a7aab1aaae5bef55316ea /OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |
parent | instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate... (diff) | |
download | opensim-SC_OLD-1aa171189397f34d7d18fb358f7bd767d241675a.zip opensim-SC_OLD-1aa171189397f34d7d18fb358f7bd767d241675a.tar.gz opensim-SC_OLD-1aa171189397f34d7d18fb358f7bd767d241675a.tar.bz2 opensim-SC_OLD-1aa171189397f34d7d18fb358f7bd767d241675a.tar.xz |
eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This can just use the currently set Rotation
looks like I spoke to soon about eliminating jerkiness on "go here"/autopilot. It's still there.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs')
0 files changed, 0 insertions, 0 deletions