aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-02-10 02:13:15 +0000
committerJustin Clark-Casey (justincc)2012-02-10 02:13:15 +0000
commitddca5347c31aa9547395ec918b5b5dcd2e498be7 (patch)
tree947b282022c08cc368d05e5a25827a21bc2bd9bc /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentFix another Torture test build break on Windows. (diff)
downloadopensim-SC_OLD-ddca5347c31aa9547395ec918b5b5dcd2e498be7.zip
opensim-SC_OLD-ddca5347c31aa9547395ec918b5b5dcd2e498be7.tar.gz
opensim-SC_OLD-ddca5347c31aa9547395ec918b5b5dcd2e498be7.tar.bz2
opensim-SC_OLD-ddca5347c31aa9547395ec918b5b5dcd2e498be7.tar.xz
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index af01624..5a5307c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -347,6 +347,12 @@ namespace OpenSim.Region.Framework.Scenes
347 { 347 {
348 item.Name = itemUpd.Name; 348 item.Name = itemUpd.Name;
349 item.Description = itemUpd.Description; 349 item.Description = itemUpd.Description;
350
351// m_log.DebugFormat(
352// "[USER INVENTORY]: itemUpd {0} {1} {2} {3}, item {4} {5} {6} {7}",
353// itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags,
354// item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions);
355
350 if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) 356 if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions))
351 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; 357 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
352 item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; 358 item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions;
@@ -355,6 +361,9 @@ namespace OpenSim.Region.Framework.Scenes
355 item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions; 361 item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions;
356 if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions)) 362 if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions))
357 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup; 363 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup;
364
365// m_log.DebugFormat("[USER INVENTORY]: item.Flags {0}", item.Flags);
366
358 item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions; 367 item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions;
359 item.GroupID = itemUpd.GroupID; 368 item.GroupID = itemUpd.GroupID;
360 item.GroupOwned = itemUpd.GroupOwned; 369 item.GroupOwned = itemUpd.GroupOwned;