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authorJustin Clark-Casey (justincc)2012-11-10 05:43:57 +0000
committerJustin Clark-Casey (justincc)2012-11-10 05:43:57 +0000
commitc94240ba5b0f3ca77abc42245b3f2c6d0af9a138 (patch)
treed93dbdd0cd08596baf292b85cbc86814890fd119 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentMapSearchModule also converted to new region module interface (37 to go). (diff)
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Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects()
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs15
1 files changed, 13 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index b23ddb4..ad40d6b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1909,8 +1909,19 @@ namespace OpenSim.Region.Framework.Scenes
1909 } 1909 }
1910 } 1910 }
1911 1911
1912 public virtual void DeRezObjects(IClientAPI remoteClient, List<uint> localIDs, 1912 /// <summary>
1913 UUID groupID, DeRezAction action, UUID destinationID) 1913 /// Derez one or more objects from the scene.
1914 /// </summary>
1915 /// <remarks>
1916 /// Won't actually remove the scene object in the case where the object is being copied to a user inventory.
1917 /// </remarks>
1918 /// <param name='remoteClient'>Client requesting derez</param>
1919 /// <param name='localIDs'>Local ids of root parts of objects to delete.</param>
1920 /// <param name='groupID'>Not currently used. Here because the client passes this to us.</param>
1921 /// <param name='action'>DeRezAction</param>
1922 /// <param name='destinationID'>User folder ID to place derezzed object</param>
1923 public virtual void DeRezObjects(
1924 IClientAPI remoteClient, List<uint> localIDs, UUID groupID, DeRezAction action, UUID destinationID)
1914 { 1925 {
1915 // First, see of we can perform the requested action and 1926 // First, see of we can perform the requested action and
1916 // build a list of eligible objects 1927 // build a list of eligible objects