aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2013-01-16 01:45:09 +0000
committerJustin Clark-Casey (justincc)2013-01-16 01:45:09 +0000
commitb8949024bc55c62b9268b35d4f2a568760b9d7d3 (patch)
tree7b8d984c957fab7aba5aceec66967adb5e8a0d51 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
downloadopensim-SC_OLD-b8949024bc55c62b9268b35d4f2a568760b9d7d3.zip
opensim-SC_OLD-b8949024bc55c62b9268b35d4f2a568760b9d7d3.tar.gz
opensim-SC_OLD-b8949024bc55c62b9268b35d4f2a568760b9d7d3.tar.bz2
opensim-SC_OLD-b8949024bc55c62b9268b35d4f2a568760b9d7d3.tar.xz
Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"
Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api. This reverts commit 1b5c41c14ad11325be249ea1cce3c65d4d6a89be.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs26
1 files changed, 3 insertions, 23 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 92bf85a..5c8b097 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1738,21 +1738,6 @@ namespace OpenSim.Region.Framework.Scenes
1738 /// <returns>The part where the script was rezzed if successful. False otherwise.</returns> 1738 /// <returns>The part where the script was rezzed if successful. False otherwise.</returns>
1739 public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase) 1739 public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase)
1740 { 1740 {
1741 return RezNewScript(
1742 agentID,
1743 itemBase,
1744 "default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}");
1745 }
1746
1747 /// <summary>
1748 /// Rez a new script from nothing with given script text.
1749 /// </summary>
1750 /// <param name="remoteClient"></param>
1751 /// <param name="itemBase">Template item.</param>
1752 /// <param name="scriptText"></param>
1753 /// <returns>The part where the script was rezzed if successful. False otherwise.</returns>
1754 public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase, string scriptText)
1755 {
1756 // The part ID is the folder ID! 1741 // The part ID is the folder ID!
1757 SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); 1742 SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
1758 if (part == null) 1743 if (part == null)
@@ -1772,14 +1757,9 @@ namespace OpenSim.Region.Framework.Scenes
1772 return null; 1757 return null;
1773 } 1758 }
1774 1759
1775 AssetBase asset 1760 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
1776 = CreateAsset( 1761 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"),
1777 itemBase.Name, 1762 agentID);
1778 itemBase.Description,
1779 (sbyte)itemBase.AssetType,
1780 Encoding.ASCII.GetBytes(scriptText),
1781 agentID);
1782
1783 AssetService.Store(asset); 1763 AssetService.Store(asset);
1784 1764
1785 TaskInventoryItem taskItem = new TaskInventoryItem(); 1765 TaskInventoryItem taskItem = new TaskInventoryItem();