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authorMelanie Thielker2014-08-07 16:55:00 +0200
committerMelanie Thielker2014-08-07 16:55:00 +0200
commita06d66b70b7eb6c76b4dbbf915a1b02ca21db17f (patch)
tree39219012afb0e847debf29fe0c9170b445bc4056 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentMerge branch 'ubitworkmaster' (diff)
parentminor clean, dont check for cache if we aren't using it.. (diff)
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Merge branch 'ubitworkmaster'
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 746b703..8634a3a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1234,8 +1234,9 @@ namespace OpenSim.Region.Framework.Scenes
1234 { 1234 {
1235 uint perms = taskItem.CurrentPermissions; 1235 uint perms = taskItem.CurrentPermissions;
1236 PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms); 1236 PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms);
1237 agentItem.BasePermissions = perms | (uint)PermissionMask.Move; 1237// agentItem.BasePermissions = perms | (uint)PermissionMask.Move;
1238 agentItem.CurrentPermissions = agentItem.BasePermissions; 1238// agentItem.CurrentPermissions = agentItem.BasePermissions;
1239 agentItem.CurrentPermissions = perms | (uint)PermissionMask.Move;
1239 } 1240 }
1240 else 1241 else
1241 { 1242 {