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authorMelanie2010-03-18 18:57:29 +0000
committerMelanie2010-03-18 18:58:56 +0000
commit69b5ddceda1fd418712fb7ada0443555dc82b231 (patch)
treeaae1e8a71e8b372de5da4b7920ea22e4f9496728 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentChange GodLevel to UserLevel so gods can teleport freely without having (diff)
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Unify a previous refactor of object return with the older solution. We
really don't need two methods doing the same thing, but differently.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 6ebd048..cadb858 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1522,9 +1522,10 @@ namespace OpenSim.Region.Framework.Scenes
1522 if (remoteClient != null) 1522 if (remoteClient != null)
1523 { 1523 {
1524 permissionToTake = 1524 permissionToTake =
1525 Permissions.CanReturnObject( 1525 Permissions.CanReturnObjects(
1526 grp.UUID, 1526 null,
1527 remoteClient.AgentId); 1527 remoteClient.AgentId,
1528 new List<SceneObjectGroup>() {grp});
1528 permissionToDelete = permissionToTake; 1529 permissionToDelete = permissionToTake;
1529 1530
1530 if (permissionToDelete) 1531 if (permissionToDelete)