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authorJustin Clark-Casey (justincc)2012-08-03 02:26:54 +0100
committerJustin Clark-Casey (justincc)2012-08-03 02:26:54 +0100
commit513b77b78d8990b1f7edd0f91625f286286e131d (patch)
tree982f0b51743c78e6eb22e124d58eaed695e92494 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentDon't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i... (diff)
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refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index a2016da..7e31d60 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2132,7 +2132,7 @@ namespace OpenSim.Region.Framework.Scenes
2132 sourcePart.Inventory.RemoveInventoryItem(item.ItemID); 2132 sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
2133 } 2133 }
2134 2134
2135 group.RezzingObjectID = sourcePart.UUID; 2135 group.FromPartID = sourcePart.UUID;
2136 AddNewSceneObject(group, true, pos, rot, vel); 2136 AddNewSceneObject(group, true, pos, rot, vel);
2137 2137
2138 // We can only call this after adding the scene object, since the scene object references the scene 2138 // We can only call this after adding the scene object, since the scene object references the scene