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authorDiva Canto2015-01-09 08:31:56 -0800
committerDiva Canto2015-01-09 08:31:56 -0800
commite2dd15625f158c7f7d8f5ceec14f09e85dd8e2b6 (patch)
tree522ca8d3d1901ca7f594a7a5b6ec77d045d0ba21 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentCommented out clear_registry_ because (1) it isn't clearing up anything anymo... (diff)
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Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index b14e2f7..8bd0c0a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -40,7 +40,8 @@ using OpenSim.Framework;
40using OpenSim.Region.Framework; 40using OpenSim.Region.Framework;
41using OpenSim.Framework.Client; 41using OpenSim.Framework.Client;
42using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes.Serialization; 43using OpenSim.Region.Framework.Scenes.Serialization;
44using OpenSim.Services.Interfaces;
44using PermissionMask = OpenSim.Framework.PermissionMask; 45using PermissionMask = OpenSim.Framework.PermissionMask;
45 46
46namespace OpenSim.Region.Framework.Scenes 47namespace OpenSim.Region.Framework.Scenes