From e2dd15625f158c7f7d8f5ceec14f09e85dd8e2b6 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 9 Jan 2015 08:31:56 -0800 Subject: Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index b14e2f7..8bd0c0a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -40,7 +40,8 @@ using OpenSim.Framework; using OpenSim.Region.Framework; using OpenSim.Framework.Client; using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes.Serialization; +using OpenSim.Region.Framework.Scenes.Serialization; +using OpenSim.Services.Interfaces; using PermissionMask = OpenSim.Framework.PermissionMask; namespace OpenSim.Region.Framework.Scenes -- cgit v1.1