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author | Adam Frisby | 2009-02-23 06:55:42 +0000 |
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committer | Adam Frisby | 2009-02-23 06:55:42 +0000 |
commit | c2f3ff872dd88b4382b41844a4faa632129d1760 (patch) | |
tree | 5a0b731bcdcff54b4a5dcaa65acc7a60310a0116 /OpenSim/Region/Framework/Scenes/EntityManager.cs | |
parent | Load default assets when AssetInventory starts. (diff) | |
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* Performance Changes:
* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity.
* Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled.
* MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EntityManager.cs')
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