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authorAdam Frisby2009-02-23 06:55:42 +0000
committerAdam Frisby2009-02-23 06:55:42 +0000
commitc2f3ff872dd88b4382b41844a4faa632129d1760 (patch)
tree5a0b731bcdcff54b4a5dcaa65acc7a60310a0116 /OpenSim/Region/Framework/Scenes/EntityManager.cs
parentLoad default assets when AssetInventory starts. (diff)
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* Performance Changes:
* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity. * Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled. * MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
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