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authorJustin Clark-Casey (justincc)2012-05-28 23:06:00 +0100
committerJustin Clark-Casey (justincc)2012-05-28 23:06:00 +0100
commit79f3ce2e9f3563165ee640f917f944ec4b370ac7 (patch)
treebab16f99077a5145ca87d16e753d973b14527361 /OpenSim/Region/Framework/Scenes/EntityBase.cs
parentIf handling the failure of teleport, move agent state to CleaningUp when we s... (diff)
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refactor: factor out entity transfer state machine into a separate class to make code more analyzable
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