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author | Robert Adams | 2012-12-16 21:12:01 -0800 |
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committer | Robert Adams | 2012-12-16 21:19:12 -0800 |
commit | 8a95953bb7c35ec1f2b6d97520c56178778ef729 (patch) | |
tree | d1cc2bc6eebc17f1a4dc98b2424de27bcb8ffff2 /OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs | |
parent | Add stack dump function that takes an alternate printer outter. I've found th... (diff) | |
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BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs')
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