diff options
* Added a unique and interesting WebSocket grid login processor by hijacking the LLSD login code. This sends the data through the normal login channels and spits out a JSON object back that mimics the login response. Feel free to comment on the best way to set this up as a config option.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs')
0 files changed, 0 insertions, 0 deletions