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authorUbitUmarov2012-05-30 21:32:15 +0100
committerUbitUmarov2012-05-30 21:32:15 +0100
commitcc903992dd3d74a7ff859f0e1a6363ac0c074520 (patch)
tree069745089fef03d8772cf77e38748e4801b276e5 /OpenSim/Region/Framework/Scenes/Cardinals.cs
parentGuard setting the building flag (diff)
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ubitode prim: if makebody() is called already having a body, do a full destrution so there are no 'leaks'.
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