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authorTeravus Ovares (Dan Olivares)2009-08-28 14:45:17 -0400
committerTeravus Ovares (Dan Olivares)2009-08-28 14:45:17 -0400
commitac718843d92df3b512c4b9194bc05940ab064faf (patch)
treee594a16d6a0e8006d353a50d4910f81a628928b3 /OpenSim/Region/Framework/Scenes/Border.cs
parentMerge branch 'master' of ssh://MyConnection/var/git/opensim (diff)
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* Allow corner prim crossings. Previously this was only on a single cardinal direction
* Some leg work in getting avatar teleports into 'virtual regions' moved to the proper region.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Border.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Border.cs21
1 files changed, 20 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs
index 19ecb4f..9a08afe 100644
--- a/OpenSim/Region/Framework/Scenes/Border.cs
+++ b/OpenSim/Region/Framework/Scenes/Border.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Region.Framework.Scenes
34{ 34{
35 public class Border 35 public class Border
36 { 36 {
37 37
38 /// <summary> 38 /// <summary>
39 /// Line perpendicular to the Direction Cardinal. Z value is the 39 /// Line perpendicular to the Direction Cardinal. Z value is the
40 /// </summary> 40 /// </summary>
@@ -125,6 +125,25 @@ namespace OpenSim.Region.Framework.Scenes
125 return result; 125 return result;
126 } 126 }
127 127
128 public float Extent
129 {
130 get
131 {
132 switch (CrossDirection)
133 {
134 case Cardinals.N:
135 break;
136 case Cardinals.S:
137 break;
138 case Cardinals.W:
139 break;
140 case Cardinals.E:
141 break;
142 }
143 return 0;
144 }
145 }
146
128 } 147 }
129 148
130 149