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authorMelanie2009-11-26 17:27:03 +0000
committerMelanie2009-11-26 17:27:03 +0000
commit06f41bb0176990d2c8bf5f6077418e4fc3b3d6c6 (patch)
tree7c0a0a90235a988d69482a4c93dad6c8bbf6a5fc /OpenSim/Region/Framework/Scenes/Animation
parentRemove the old remoting-type interregion code for prim/script crossing (diff)
parentFix a small bug. Trusted script crossings now work again (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 2c4a4b0..ba11800 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -247,8 +247,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
247 else if (m_movementAnimation == "LAND") 247 else if (m_movementAnimation == "LAND")
248 { 248 {
249 float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; 249 float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f;
250 250 if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY))
251 if (landElapsed <= FALL_DELAY)
252 return "LAND"; 251 return "LAND";
253 } 252 }
254 253