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authorKitto Flora2010-11-11 04:49:47 +0000
committerKitto Flora2010-11-11 04:49:47 +0000
commit9462a1861b3a10467370380d11cf2e82a91c4ab7 (patch)
tree8097f1162c8ee9ba2df54b3a18e63c4a69e3ff78 /OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
parentRemove "OpenSimulator" from startup message (diff)
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Fix excessive forward motion and flailing while descending a slope, prevent adding motion while falling from flying.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 9658e11..9c103cb 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -248,7 +248,7 @@ TrySetMovementAnimation("STAND");
248 m_animTickFall = Environment.TickCount; 248 m_animTickFall = Environment.TickCount;
249 } 249 }
250// else if (!jumping && fallElapsed > FALL_DELAY) 250// else if (!jumping && fallElapsed > FALL_DELAY)
251 else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) ) // add for falling and jumping 251 else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) && (m_scenePresence.m_wasFlying)) // add for falling and jumping
252 { 252 {
253 // Falling long enough to trigger the animation 253 // Falling long enough to trigger the animation
254//Console.WriteLine("FALLDOWN"); //## 254//Console.WriteLine("FALLDOWN"); //##