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authorRobert Adams2013-06-11 17:18:12 -0700
committerRobert Adams2013-06-11 17:18:12 -0700
commit7556a0f699f8474b7ac23cbebacc695c93f374fa (patch)
tree58cbcb98112de67727e1efc39322799cbc5ca466 /OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
parentUncomment Mic's code and split to create new regression TestAddTemporaryAsset... (diff)
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Add TriggerScenePresenceUpdated events when an animation is added
or removed. Shouldn't impact anyone as only DSG seems to use OnScenePresenceUpdated event. Some minor format changes to AnimationSet's ToString().
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index a701a79..3b5a5bd 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -94,6 +94,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
94 if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) 94 if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID))
95 { 95 {
96 SendAnimPack(); 96 SendAnimPack();
97 m_scenePresence.TriggerScenePresenceUpdated();
97 } 98 }
98 } 99 }
99 100
@@ -135,6 +136,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
135 if (m_animations.Remove(animID, allowNoDefault)) 136 if (m_animations.Remove(animID, allowNoDefault))
136 { 137 {
137 SendAnimPack(); 138 SendAnimPack();
139 m_scenePresence.TriggerScenePresenceUpdated();
138 } 140 }
139 } 141 }
140 142