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authorMelanie2012-09-07 19:49:46 +0100
committerMelanie2012-09-07 19:49:46 +0100
commit924df14c5e15185e14c144164dd80d9859d5c583 (patch)
tree110f0e402b879f49943ff2e76598e2241e20057c /OpenSim/Region/Framework/Interfaces
parentRevert "made setting rotation match Second Life" (diff)
parentMove addin attributes to RegionCombinerModule.addin.xml (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Framework/Servers/VersionInfo.cs
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs57
1 files changed, 54 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
index 1a3bcbb..6df5cc2 100644
--- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
@@ -25,6 +25,8 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
29using System.Drawing;
28using System.IO; 30using System.IO;
29using OpenMetaverse; 31using OpenMetaverse;
30 32
@@ -33,7 +35,14 @@ namespace OpenSim.Region.Framework.Interfaces
33 public interface IDynamicTextureManager 35 public interface IDynamicTextureManager
34 { 36 {
35 void RegisterRender(string handleType, IDynamicTextureRender render); 37 void RegisterRender(string handleType, IDynamicTextureRender render);
36 void ReturnData(UUID id, byte[] data, bool isReuseable); 38
39 /// <summary>
40 /// Used by IDynamicTextureRender implementations to return renders
41 /// </summary>
42 /// <param name='id'></param>
43 /// <param name='data'></param>
44 /// <param name='isReuseable'></param>
45 void ReturnData(UUID id, IDynamicTexture texture);
37 46
38 UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, 47 UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
39 int updateTimer); 48 int updateTimer);
@@ -125,11 +134,53 @@ namespace OpenSim.Region.Framework.Interfaces
125// /// <param name='extraParams'></param> 134// /// <param name='extraParams'></param>
126// bool AlwaysIdenticalConversion(string bodyData, string extraParams); 135// bool AlwaysIdenticalConversion(string bodyData, string extraParams);
127 136
128 byte[] ConvertUrl(string url, string extraParams); 137 IDynamicTexture ConvertUrl(string url, string extraParams);
129 byte[] ConvertData(string bodyData, string extraParams); 138 IDynamicTexture ConvertData(string bodyData, string extraParams);
139
130 bool AsyncConvertUrl(UUID id, string url, string extraParams); 140 bool AsyncConvertUrl(UUID id, string url, string extraParams);
131 bool AsyncConvertData(UUID id, string bodyData, string extraParams); 141 bool AsyncConvertData(UUID id, string bodyData, string extraParams);
142
132 void GetDrawStringSize(string text, string fontName, int fontSize, 143 void GetDrawStringSize(string text, string fontName, int fontSize,
133 out double xSize, out double ySize); 144 out double xSize, out double ySize);
134 } 145 }
146
147 public interface IDynamicTexture
148 {
149 /// <summary>
150 /// Input commands used to generate this data.
151 /// </summary>
152 /// <remarks>
153 /// Null if input commands were not used.
154 /// </remarks>
155 string InputCommands { get; }
156
157 /// <summary>
158 /// Uri used to generate this data.
159 /// </summary>
160 /// <remarks>
161 /// Null if a uri was not used.
162 /// </remarks>
163 Uri InputUri { get; }
164
165 /// <summary>
166 /// Extra input params used to generate this data.
167 /// </summary>
168 string InputParams { get; }
169
170 /// <summary>
171 /// Texture data.
172 /// </summary>
173 byte[] Data { get; }
174
175 /// <summary>
176 /// Size of texture.
177 /// </summary>
178 Size Size { get; }
179
180 /// <summary>
181 /// Signal whether the texture is reuseable (i.e. whether the same input data will always generate the same
182 /// texture).
183 /// </summary>
184 bool IsReuseable { get; }
185 }
135} 186}