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authorDan Lake2011-12-20 14:46:44 -0800
committerDan Lake2011-12-20 14:46:44 -0800
commit7693e6a3a8d811a75ee3773f0c9ae0b0150dc5cd (patch)
tree3de2f42376d23ead500098d98e6d2bbd6e21feda /OpenSim/Region/Framework/Interfaces
parentRemove unused SetAcceleration and add set on Acceleration parameter (diff)
parentRemove unused SetAcceleration and add set on Acceleration parameter (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 26bc922..8670229 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -31,9 +31,10 @@ using OpenSim.Framework;
31 31
32namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 public delegate void ReportOutputAction(string format, params object[] args);
35
34 public interface IAvatarFactoryModule 36 public interface IAvatarFactoryModule
35 { 37 {
36
37 void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); 38 void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
38 39
39 /// <summary> 40 /// <summary>
@@ -63,5 +64,13 @@ namespace OpenSim.Region.Framework.Interfaces
63 bool ValidateBakedTextureCache(IScenePresence sp); 64 bool ValidateBakedTextureCache(IScenePresence sp);
64 void QueueAppearanceSend(UUID agentid); 65 void QueueAppearanceSend(UUID agentid);
65 void QueueAppearanceSave(UUID agentid); 66 void QueueAppearanceSave(UUID agentid);
67
68 /// <summary>
69 /// Get a report about the current state of a scene presence's baked appearance textures.
70 /// </summary>
71 /// <param name="sp"></param>
72 /// <param name="reportOutputAction"></param>
73 /// <returns></returns>
74 void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction reportOutputAction);
66 } 75 }
67} \ No newline at end of file 76} \ No newline at end of file