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authorMelanie2012-07-11 03:56:50 +0100
committerMelanie2012-07-11 03:56:50 +0100
commit0bc8238a6c25bc42438caee0cf42deec00f26b8e (patch)
treea046cace418e2e7714818c60242698d0dd9cb4f4 /OpenSim/Region/Framework/Interfaces
parentMerge branch 'avination' into careminster (diff)
parentIf a part has a sit target and an avatar is already sitting, allow another av... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/Watchdog.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs15
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs8
2 files changed, 21 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 4f0e100..4274cbe 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Interfaces
92 void ResumeScripts(); 92 void ResumeScripts();
93 93
94 /// <summary> 94 /// <summary>
95 /// Stop all the scripts in this entity. 95 /// Stop and remove all the scripts in this entity from the scene.
96 /// </summary> 96 /// </summary>
97 /// <param name="sceneObjectBeingDeleted"> 97 /// <param name="sceneObjectBeingDeleted">
98 /// Should be true if these scripts are being removed because the scene 98 /// Should be true if these scripts are being removed because the scene
@@ -101,6 +101,11 @@ namespace OpenSim.Region.Framework.Interfaces
101 void RemoveScriptInstances(bool sceneObjectBeingDeleted); 101 void RemoveScriptInstances(bool sceneObjectBeingDeleted);
102 102
103 /// <summary> 103 /// <summary>
104 /// Stop all the scripts in this entity.
105 /// </summary>
106 void StopScriptInstances();
107
108 /// <summary>
104 /// Start a script which is in this entity's inventory. 109 /// Start a script which is in this entity's inventory.
105 /// </summary> 110 /// </summary>
106 /// <param name="item"></param> 111 /// <param name="item"></param>
@@ -131,7 +136,7 @@ namespace OpenSim.Region.Framework.Interfaces
131 ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); 136 ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
132 137
133 /// <summary> 138 /// <summary>
134 /// Stop a script which is in this prim's inventory. 139 /// Stop and remove a script which is in this prim's inventory from the scene.
135 /// </summary> 140 /// </summary>
136 /// <param name="itemId"></param> 141 /// <param name="itemId"></param>
137 /// <param name="sceneObjectBeingDeleted"> 142 /// <param name="sceneObjectBeingDeleted">
@@ -141,6 +146,12 @@ namespace OpenSim.Region.Framework.Interfaces
141 void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted); 146 void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted);
142 147
143 /// <summary> 148 /// <summary>
149 /// Stop a script which is in this prim's inventory.
150 /// </summary>
151 /// <param name="itemId"></param>
152 void StopScriptInstance(UUID itemId);
153
154 /// <summary>
144 /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative 155 /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative
145 /// name is chosen. 156 /// name is chosen.
146 /// </summary> 157 /// </summary>
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index 860483d..d582149 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -184,6 +184,14 @@ namespace OpenSim.Region.Framework.Interfaces
184 bool Stand(UUID agentID, Scene scene); 184 bool Stand(UUID agentID, Scene scene);
185 185
186 /// <summary> 186 /// <summary>
187 /// Get the NPC to touch an object.
188 /// </summary>
189 /// <param name="agentID"></param>
190 /// <param name="partID"></param>
191 /// <returns>true if the touch is actually attempted, false if not</returns>
192 bool Touch(UUID agentID, UUID partID);
193
194 /// <summary>
187 /// Delete an NPC. 195 /// Delete an NPC.
188 /// </summary> 196 /// </summary>
189 /// <param name="agentID">The UUID of the NPC</param> 197 /// <param name="agentID">The UUID of the NPC</param>