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author | Melanie | 2012-09-04 03:14:39 +0200 |
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committer | Melanie | 2012-09-04 03:14:39 +0200 |
commit | 056e66b3dec555613bd96b153ba03a124863dbf2 (patch) | |
tree | 83a095370983d9e5d295a5dc539acc2989d3b94b /OpenSim/Region/Framework/Interfaces | |
parent | Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are (diff) | |
download | opensim-SC_OLD-056e66b3dec555613bd96b153ba03a124863dbf2.zip opensim-SC_OLD-056e66b3dec555613bd96b153ba03a124863dbf2.tar.gz opensim-SC_OLD-056e66b3dec555613bd96b153ba03a124863dbf2.tar.bz2 opensim-SC_OLD-056e66b3dec555613bd96b153ba03a124863dbf2.tar.xz |
Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
it's own sub-method
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 5bc8e51..1949a90 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -35,7 +35,7 @@ using OpenSim.Region.Framework.Scenes; | |||
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Interfaces | 36 | namespace OpenSim.Region.Framework.Interfaces |
37 | { | 37 | { |
38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); | 38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); |
39 | 39 | ||
40 | public interface IEntityTransferModule | 40 | public interface IEntityTransferModule |
41 | { | 41 | { |
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
76 | 76 | ||
77 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 77 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
78 | 78 | ||
79 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); | 79 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); |
80 | 80 | ||
81 | } | 81 | } |
82 | 82 | ||