aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Interfaces
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-03-22 22:17:07 +0000
committerJustin Clark-Casey (justincc)2012-03-22 22:17:07 +0000
commitc4b2d24f337eeaf8c7d8e643c3491d491d584cde (patch)
tree2fb1d6b8dee1c2c278492dca742c4ed69a9341c0 /OpenSim/Region/Framework/Interfaces
parentAdded new simple_build_permissions config to the .ini and .example files. (diff)
downloadopensim-SC_OLD-c4b2d24f337eeaf8c7d8e643c3491d491d584cde.zip
opensim-SC_OLD-c4b2d24f337eeaf8c7d8e643c3491d491d584cde.tar.gz
opensim-SC_OLD-c4b2d24f337eeaf8c7d8e643c3491d491d584cde.tar.bz2
opensim-SC_OLD-c4b2d24f337eeaf8c7d8e643c3491d491d584cde.tar.xz
Add llGiveInventory() test from object to object where both objects are owned by the same user.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 15060fd..1334905 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -155,6 +155,15 @@ namespace OpenSim.Region.Framework.Interfaces
155 TaskInventoryItem GetInventoryItem(UUID itemId); 155 TaskInventoryItem GetInventoryItem(UUID itemId);
156 156
157 /// <summary> 157 /// <summary>
158 /// Get all inventory items.
159 /// </summary>
160 /// <param name="name"></param>
161 /// <returns>
162 /// If there are no inventory items then an empty list is returned.
163 /// </returns>
164 List<TaskInventoryItem> GetInventoryItems();
165
166 /// <summary>
158 /// Get inventory items by name. 167 /// Get inventory items by name.
159 /// </summary> 168 /// </summary>
160 /// <param name="name"></param> 169 /// <param name="name"></param>
@@ -162,7 +171,7 @@ namespace OpenSim.Region.Framework.Interfaces
162 /// A list of inventory items with that name. 171 /// A list of inventory items with that name.
163 /// If no inventory item has that name then an empty list is returned. 172 /// If no inventory item has that name then an empty list is returned.
164 /// </returns> 173 /// </returns>
165 IList<TaskInventoryItem> GetInventoryItems(string name); 174 List<TaskInventoryItem> GetInventoryItems(string name);
166 175
167 /// <summary> 176 /// <summary>
168 /// Get the scene object referenced by an inventory item. 177 /// Get the scene object referenced by an inventory item.