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author | Justin Clark-Casey (justincc) | 2010-08-13 20:34:46 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-08-13 20:34:46 +0100 |
commit | 5f5c65e4bae1f2a84d6972697d0413137f6b1da1 (patch) | |
tree | 9d02b3aa7b4e6417ca4cf2661cc530d71637acab /OpenSim/Region/Framework/Interfaces | |
parent | refactor: Use SOP.Flags rather than SOP.ObjectFlags (diff) | |
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refactor: move more map tile generation code from scene to IWorldMapModule
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs index ac6afed..d6e31f4 100644 --- a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs | |||
@@ -29,6 +29,9 @@ namespace OpenSim.Region.Framework.Interfaces | |||
29 | { | 29 | { |
30 | public interface IWorldMapModule | 30 | public interface IWorldMapModule |
31 | { | 31 | { |
32 | void RegenerateMaptile(byte[] data); | 32 | /// <summary> |
33 | /// Generate a map tile for the scene. a terrain texture for this scene | ||
34 | /// </summary> | ||
35 | void GenerateMaptile(); | ||
33 | } | 36 | } |
34 | } | 37 | } |