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author | Dan Lake | 2011-10-19 14:41:44 -0700 |
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committer | Dan Lake | 2011-10-19 14:41:44 -0700 |
commit | da794f34a56f7c88904315ae538de8f3790e6891 (patch) | |
tree | ec15f9ad1a941441ab2c0cd24f50b7636bba7bce /OpenSim/Region/Framework/Interfaces | |
parent | Add "scripts stop" and "scripts start" console commands. (diff) | |
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Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs (renamed from OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs) | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 4dbddf4..98228e4 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | |||
@@ -31,8 +31,11 @@ using OpenSim.Framework; | |||
31 | 31 | ||
32 | namespace OpenSim.Region.Framework.Interfaces | 32 | namespace OpenSim.Region.Framework.Interfaces |
33 | { | 33 | { |
34 | public interface IAvatarFactory | 34 | public interface IAvatarFactoryModule |
35 | { | 35 | { |
36 | |||
37 | void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); | ||
38 | |||
36 | /// <summary> | 39 | /// <summary> |
37 | /// Send the appearance of an avatar to others in the scene. | 40 | /// Send the appearance of an avatar to others in the scene. |
38 | /// </summary> | 41 | /// </summary> |
@@ -57,7 +60,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
57 | /// <returns>true if a valid agent was found, false otherwise</returns> | 60 | /// <returns>true if a valid agent was found, false otherwise</returns> |
58 | bool SaveBakedTextures(UUID agentId); | 61 | bool SaveBakedTextures(UUID agentId); |
59 | 62 | ||
60 | bool ValidateBakedTextureCache(IClientAPI client); | 63 | bool ValidateBakedTextureCache(IScenePresence sp); |
61 | void QueueAppearanceSend(UUID agentid); | 64 | void QueueAppearanceSend(UUID agentid); |
62 | void QueueAppearanceSave(UUID agentid); | 65 | void QueueAppearanceSave(UUID agentid); |
63 | } | 66 | } |