From da794f34a56f7c88904315ae538de8f3790e6891 Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Wed, 19 Oct 2011 14:41:44 -0700 Subject: Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID. --- .../Region/Framework/Interfaces/IAvatarFactory.cs | 64 --------------------- .../Framework/Interfaces/IAvatarFactoryModule.cs | 67 ++++++++++++++++++++++ 2 files changed, 67 insertions(+), 64 deletions(-) delete mode 100644 OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs create mode 100644 OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs (limited to 'OpenSim/Region/Framework/Interfaces') diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs deleted file mode 100644 index 4dbddf4..0000000 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs +++ /dev/null @@ -1,64 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System.Collections.Generic; -using OpenMetaverse; -using OpenSim.Framework; - -namespace OpenSim.Region.Framework.Interfaces -{ - public interface IAvatarFactory - { - /// - /// Send the appearance of an avatar to others in the scene. - /// - /// - /// - bool SendAppearance(UUID agentId); - - /// - /// Return the baked texture ids of the given agent. - /// - /// - /// An empty list if this agent has no baked textures (e.g. because it's a child agent) - Dictionary GetBakedTextureFaces(UUID agentId); - - /// - /// Save the baked textures for the given agent permanently in the asset database. - /// - /// - /// This is used to preserve apperance textures for NPCs - /// - /// - /// true if a valid agent was found, false otherwise - bool SaveBakedTextures(UUID agentId); - - bool ValidateBakedTextureCache(IClientAPI client); - void QueueAppearanceSend(UUID agentid); - void QueueAppearanceSave(UUID agentid); - } -} \ No newline at end of file diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs new file mode 100644 index 0000000..98228e4 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs @@ -0,0 +1,67 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.Collections.Generic; +using OpenMetaverse; +using OpenSim.Framework; + +namespace OpenSim.Region.Framework.Interfaces +{ + public interface IAvatarFactoryModule + { + + void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); + + /// + /// Send the appearance of an avatar to others in the scene. + /// + /// + /// + bool SendAppearance(UUID agentId); + + /// + /// Return the baked texture ids of the given agent. + /// + /// + /// An empty list if this agent has no baked textures (e.g. because it's a child agent) + Dictionary GetBakedTextureFaces(UUID agentId); + + /// + /// Save the baked textures for the given agent permanently in the asset database. + /// + /// + /// This is used to preserve apperance textures for NPCs + /// + /// + /// true if a valid agent was found, false otherwise + bool SaveBakedTextures(UUID agentId); + + bool ValidateBakedTextureCache(IScenePresence sp); + void QueueAppearanceSend(UUID agentid); + void QueueAppearanceSave(UUID agentid); + } +} \ No newline at end of file -- cgit v1.1