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authorUbitUmarov2014-07-27 08:18:27 +0100
committerUbitUmarov2014-07-27 08:18:27 +0100
commitc3b5a6c2abaa5f508344f75d338fc7ff1be08538 (patch)
treebb52b457c7ae64c705418b69c5f257b5cbe10521 /OpenSim/Region/Framework/Interfaces/ISoundModule.cs
parentremove forgotten lines (diff)
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change how sounds work. May be bad.. needs testing
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/ISoundModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISoundModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index 8372ddd..f7c6513 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Framework.Interfaces
95 /// <param name="radius">Sound radius</param> 95 /// <param name="radius">Sound radius</param>
96 /// <param name="isMaster">Set object to sync master if true</param> 96 /// <param name="isMaster">Set object to sync master if true</param>
97 void LoopSound(UUID objectID, UUID soundID, double gain, 97 void LoopSound(UUID objectID, UUID soundID, double gain,
98 double radius, bool isMaster); 98 double radius, bool isMaster, bool isSlave);
99 99
100 /// <summary> 100 /// <summary>
101 /// Trigger or play an attached sound in this part's inventory. 101 /// Trigger or play an attached sound in this part's inventory.