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authorSignpostMarv2012-10-06 22:27:20 +0100
committerJustin Clark-Casey (justincc)2012-10-29 23:38:59 +0000
commitd7ffcace8f596d9b0cf84f1e8cbe4e2d6a71baef (patch)
tree4a1b8d67ce3598e6874826cc1fb8bed30c80d128 /OpenSim/Region/Framework/Interfaces/ISoundModule.cs
parenttransposing LoopSoundMaster to Sound Module (diff)
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adjusting parameter order of PreloadSound to be more logical
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISoundModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index d2557b5..d34a520 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -78,12 +78,12 @@ namespace OpenSim.Region.Framework.Interfaces
78 /// <summary> 78 /// <summary>
79 /// Preload sound to viewers within range. 79 /// Preload sound to viewers within range.
80 /// </summary> 80 /// </summary>
81 /// <param name="soundID">Sound asset ID</param>
82 /// <param name="objectID">Sound source ID</param> 81 /// <param name="objectID">Sound source ID</param>
82 /// <param name="soundID">Sound asset ID</param>
83 /// <param name="radius"> 83 /// <param name="radius">
84 /// Radius used to determine which viewers should preload the sound. 84 /// Radius used to determine which viewers should preload the sound.
85 /// </param> 85 /// </param>
86 void PreloadSound(UUID soundID, UUID objectID, float radius); 86 void PreloadSound(UUID objectID, UUID soundID, float radius);
87 87
88 /// <summary> 88 /// <summary>
89 /// Declare object as new sync master, play specified sound at 89 /// Declare object as new sync master, play specified sound at