From d7ffcace8f596d9b0cf84f1e8cbe4e2d6a71baef Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Sat, 6 Oct 2012 22:27:20 +0100 Subject: adjusting parameter order of PreloadSound to be more logical --- OpenSim/Region/Framework/Interfaces/ISoundModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces/ISoundModule.cs') diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index d2557b5..d34a520 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs @@ -78,12 +78,12 @@ namespace OpenSim.Region.Framework.Interfaces /// /// Preload sound to viewers within range. /// - /// Sound asset ID /// Sound source ID + /// Sound asset ID /// /// Radius used to determine which viewers should preload the sound. /// - void PreloadSound(UUID soundID, UUID objectID, float radius); + void PreloadSound(UUID objectID, UUID soundID, float radius); /// /// Declare object as new sync master, play specified sound at -- cgit v1.1