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authorMelanie2010-04-19 06:29:26 +0100
committerMelanie2010-04-19 06:29:26 +0100
commit21cad5d3ac68ceb4ac48346835ac087ecb107446 (patch)
treeb413c2c0e42a38008bd61cdd8191787bccb45b13 /OpenSim/Region/Framework/Interfaces/IScriptModule.cs
parentSlightly tweak README to account for the fact that first-time standalone user... (diff)
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All scripts are now created suspended and are only unsuspended when the object
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IScriptModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index e90b300..fecdd1b 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -41,6 +41,14 @@ namespace OpenSim.Region.Framework.Interfaces
41 bool PostScriptEvent(UUID itemID, string name, Object[] args); 41 bool PostScriptEvent(UUID itemID, string name, Object[] args);
42 bool PostObjectEvent(UUID itemID, string name, Object[] args); 42 bool PostObjectEvent(UUID itemID, string name, Object[] args);
43 43
44 // Suspend ALL scripts in a given scene object. The item ID
45 // is the UUID of a SOG, and the method acts on all contained
46 // scripts. This is different from the suspend/resume that
47 // can be issued by a client.
48 //
49 void SuspendScript(UUID itemID);
50 void ResumeScript(UUID itemID);
51
44 ArrayList GetScriptErrors(UUID itemID); 52 ArrayList GetScriptErrors(UUID itemID);
45 } 53 }
46} 54}