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authorUbitUmarov2016-06-28 23:30:04 +0100
committerUbitUmarov2016-06-28 23:30:04 +0100
commit90b825cda8eac02d9bb0af0dd734a662014b4d26 (patch)
treefa12574b7df2b386951860ffd275772111f95daa /OpenSim/Region/Framework/Interfaces/INPCModule.cs
parentfix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation... (diff)
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if a NPC is owned, allow access if ownerID matchs parcel owner or it is in the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/INPCModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index 14610ff..58ea309 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -57,6 +57,7 @@ namespace OpenSim.Region.Framework.Interfaces
57 /// </summary> 57 /// </summary>
58 bool SenseAsAgent { get; } 58 bool SenseAsAgent { get; }
59 UUID ActiveGroupId { get; set; } 59 UUID ActiveGroupId { get; set; }
60 UUID Owner { get; }
60 } 61 }
61 62
62 public interface INPCModule 63 public interface INPCModule