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authorDavid Walter Seikel2016-11-03 21:44:39 +1000
committerDavid Walter Seikel2016-11-03 21:44:39 +1000
commit134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch)
tree216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Region/Framework/Interfaces/IEstateModule.cs
parentMore changing to production grid. Double oops. (diff)
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Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs15
1 files changed, 14 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 1983984..461c880 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -26,6 +26,8 @@
26 */ 26 */
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Framework;
30using OpenSim.Services.Interfaces;
29 31
30namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
31{ 33{
@@ -40,11 +42,17 @@ namespace OpenSim.Region.Framework.Interfaces
40 42
41 uint GetRegionFlags(); 43 uint GetRegionFlags();
42 bool IsManager(UUID avatarID); 44 bool IsManager(UUID avatarID);
43 45
46 string SetEstateOwner(int estateID, UserAccount account);
47 string SetEstateName(int estateID, string newName);
48 string SetRegionEstate(RegionInfo regionInfo, int estateID);
49 string CreateEstate(string estateName, UUID ownerID);
50
44 /// <summary> 51 /// <summary>
45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.). 52 /// Tell all clients about the current state of the region (terrain textures, water height, etc.).
46 /// </summary> 53 /// </summary>
47 void sendRegionHandshakeToAll(); 54 void sendRegionHandshakeToAll();
55 void TriggerEstateInfoChange();
48 56
49 /// <summary> 57 /// <summary>
50 /// Fires the OnRegionInfoChange event. 58 /// Fires the OnRegionInfoChange event.
@@ -53,5 +61,10 @@ namespace OpenSim.Region.Framework.Interfaces
53 61
54 void setEstateTerrainBaseTexture(int level, UUID texture); 62 void setEstateTerrainBaseTexture(int level, UUID texture);
55 void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue); 63 void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
64
65 /// <summary>
66 /// Returns whether the transfer ID is being used for a terrain transfer.
67 /// </summary>
68 bool IsTerrainXfer(ulong xferID);
56 } 69 }
57} 70}