From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Thu, 3 Nov 2016 21:44:39 +1000 Subject: Initial update to OpenSim 0.8.2.1 source code. --- OpenSim/Region/Framework/Interfaces/IEstateModule.cs | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Interfaces/IEstateModule.cs') diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 1983984..461c880 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs @@ -26,6 +26,8 @@ */ using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Services.Interfaces; namespace OpenSim.Region.Framework.Interfaces { @@ -40,11 +42,17 @@ namespace OpenSim.Region.Framework.Interfaces uint GetRegionFlags(); bool IsManager(UUID avatarID); - + + string SetEstateOwner(int estateID, UserAccount account); + string SetEstateName(int estateID, string newName); + string SetRegionEstate(RegionInfo regionInfo, int estateID); + string CreateEstate(string estateName, UUID ownerID); + /// /// Tell all clients about the current state of the region (terrain textures, water height, etc.). /// void sendRegionHandshakeToAll(); + void TriggerEstateInfoChange(); /// /// Fires the OnRegionInfoChange event. @@ -53,5 +61,10 @@ namespace OpenSim.Region.Framework.Interfaces void setEstateTerrainBaseTexture(int level, UUID texture); void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue); + + /// + /// Returns whether the transfer ID is being used for a terrain transfer. + /// + bool IsTerrainXfer(ulong xferID); } } -- cgit v1.1