From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001
From: David Walter Seikel
Date: Thu, 3 Nov 2016 21:44:39 +1000
Subject: Initial update to OpenSim 0.8.2.1 source code.
---
OpenSim/Region/Framework/Interfaces/IEstateModule.cs | 15 ++++++++++++++-
1 file changed, 14 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework/Interfaces/IEstateModule.cs')
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 1983984..461c880 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -26,6 +26,8 @@
*/
using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Services.Interfaces;
namespace OpenSim.Region.Framework.Interfaces
{
@@ -40,11 +42,17 @@ namespace OpenSim.Region.Framework.Interfaces
uint GetRegionFlags();
bool IsManager(UUID avatarID);
-
+
+ string SetEstateOwner(int estateID, UserAccount account);
+ string SetEstateName(int estateID, string newName);
+ string SetRegionEstate(RegionInfo regionInfo, int estateID);
+ string CreateEstate(string estateName, UUID ownerID);
+
///
/// Tell all clients about the current state of the region (terrain textures, water height, etc.).
///
void sendRegionHandshakeToAll();
+ void TriggerEstateInfoChange();
///
/// Fires the OnRegionInfoChange event.
@@ -53,5 +61,10 @@ namespace OpenSim.Region.Framework.Interfaces
void setEstateTerrainBaseTexture(int level, UUID texture);
void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
+
+ ///
+ /// Returns whether the transfer ID is being used for a terrain transfer.
+ ///
+ bool IsTerrainXfer(ulong xferID);
}
}
--
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