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authorMelanie2010-03-23 02:05:56 +0000
committerMelanie2010-03-23 02:05:56 +0000
commitdcf18689b9ab29d4ceb2348bb56fc1f77a7a8912 (patch)
treeef72d57634075b044c65428f31c8f04c4c53a7bb /OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
parentSomehow the starting estate number in MySQL was lost. This adds a migration (diff)
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First stage of the new interactive region creation. This will allow creation
of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
index 6861544..87c7a05 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic;
28using OpenMetaverse; 29using OpenMetaverse;
29using OpenSim.Framework; 30using OpenSim.Framework;
30 31
@@ -35,6 +36,11 @@ namespace OpenSim.Region.Framework.Interfaces
35 void Initialise(string connectstring); 36 void Initialise(string connectstring);
36 37
37 EstateSettings LoadEstateSettings(UUID regionID, bool create); 38 EstateSettings LoadEstateSettings(UUID regionID, bool create);
39 EstateSettings LoadEstateSettings(int estateID);
38 void StoreEstateSettings(EstateSettings es); 40 void StoreEstateSettings(EstateSettings es);
41 List<int> GetEstates(string search);
42 bool LinkRegion(UUID regionID, int estateID);
43 List<UUID> GetRegions(int estateID);
44 bool DeleteEstate(int estateID);
39 } 45 }
40} 46}