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authorMelanie2011-03-27 21:41:54 +0100
committerMelanie2011-03-27 21:41:54 +0100
commita62b435a396a5837fd1e26ac905520f895d8610a (patch)
tree743b8cb91fa101ce461b2fc8ebf7078165e3c7d1 /OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
parentUpgrade terse to full update on root rotation change. Not entirely sure why, ... (diff)
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEstateDataService.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateDataService.cs58
1 files changed, 57 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
index 95c9659..38c10a6 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
@@ -34,12 +34,68 @@ namespace OpenSim.Region.Framework.Interfaces
34{ 34{
35 public interface IEstateDataService 35 public interface IEstateDataService
36 { 36 {
37 /// <summary>
38 /// Load estate settings for a region.
39 /// </summary>
40 /// <param name="regionID"></param>
41 /// <param name="create">If true, then an estate is created if one is not found.</param>
42 /// <returns></returns>
37 EstateSettings LoadEstateSettings(UUID regionID, bool create); 43 EstateSettings LoadEstateSettings(UUID regionID, bool create);
44
45 /// <summary>
46 /// Load estate settings for an estate ID.
47 /// </summary>
48 /// <param name="estateID"></param>
49 /// <returns></returns>
38 EstateSettings LoadEstateSettings(int estateID); 50 EstateSettings LoadEstateSettings(int estateID);
51
52 /// <summary>
53 /// Load/Get all estate settings.
54 /// </summary>
55 /// <returns>An empty list if no estates were found.</returns>
56 List<EstateSettings> LoadEstateSettingsAll();
57
58 /// <summary>
59 /// Store estate settings.
60 /// </summary>
61 /// <remarks>
62 /// This is also called by EstateSettings.Save()</remarks>
63 /// <param name="es"></param>
39 void StoreEstateSettings(EstateSettings es); 64 void StoreEstateSettings(EstateSettings es);
65
66 /// <summary>
67 /// Get estate IDs.
68 /// </summary>
69 /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
70 /// <returns></returns>
40 List<int> GetEstates(string search); 71 List<int> GetEstates(string search);
72
73 /// <summary>
74 /// Get the IDs of all estates.
75 /// </summary>
76 /// <returns>An empty list if no estates were found.</returns>
77 List<int> GetEstatesAll();
78
79 /// <summary>
80 /// Link a region to an estate.
81 /// </summary>
82 /// <param name="regionID"></param>
83 /// <param name="estateID"></param>
84 /// <returns>true if the link succeeded, false otherwise</returns>
41 bool LinkRegion(UUID regionID, int estateID); 85 bool LinkRegion(UUID regionID, int estateID);
86
87 /// <summary>
88 /// Get the UUIDs of all the regions in an estate.
89 /// </summary>
90 /// <param name="estateID"></param>
91 /// <returns></returns>
42 List<UUID> GetRegions(int estateID); 92 List<UUID> GetRegions(int estateID);
93
94 /// <summary>
95 /// Delete an estate
96 /// </summary>
97 /// <param name="estateID"></param>
98 /// <returns>true if the delete succeeded, false otherwise</returns>
43 bool DeleteEstate(int estateID); 99 bool DeleteEstate(int estateID);
44 } 100 }
45} 101} \ No newline at end of file