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authorMelanie Thielker2015-10-31 00:01:35 +0100
committerMelanie Thielker2015-10-31 00:01:35 +0100
commitdc6d9eadf33b9a0321664d676030b07b2bd04bed (patch)
tree86d8bd48a294b7e0adaf0c6c85c69f4752382c9f /OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
parentfix services handling of visualparameters, avoiding possible crashs (mantis 7... (diff)
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Testing stage of the new versioning system. Use at own risk. May not
work. Will eat your babies. Yada. Yada.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 1ebef90..9e91d7d 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -35,7 +35,7 @@ using OpenSim.Region.Framework.Scenes;
35 35
36namespace OpenSim.Region.Framework.Interfaces 36namespace OpenSim.Region.Framework.Interfaces
37{ 37{
38 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); 38 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, float version);
39 39
40 public interface IEntityTransferModule 40 public interface IEntityTransferModule
41 { 41 {
@@ -92,12 +92,12 @@ namespace OpenSim.Region.Framework.Interfaces
92 92
93 void EnableChildAgent(ScenePresence agent, GridRegion region); 93 void EnableChildAgent(ScenePresence agent, GridRegion region);
94 94
95 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, 95 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out float version,
96 out Vector3 newpos, out string reason); 96 out Vector3 newpos, out string reason);
97 97
98 void Cross(SceneObjectGroup sog, Vector3 position, bool silent); 98 void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
99 99
100 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); 100 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, float version);
101 101
102 bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition); 102 bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition);
103 } 103 }