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authorMelanie2010-03-06 12:24:09 +0000
committerMelanie2010-03-06 12:24:09 +0000
commit1f7a0cf892bf23c5b8ba8e3ae1a9036de428db90 (patch)
tree69419084feb98d59888b59a643e5fa062314605d /OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
parentRemove a superfluous array creation (diff)
parent- implementing server 1.38 functions (diff)
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Merge branch '0.6.9-post-fixes' into careminster
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
index c289cdb..8954513 100644
--- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
65 /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need 65 /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need
66 /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture 66 /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture
67 /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID 67 /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID
68 /// </returns> 68 /// </returns>
69 UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, 69 UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
70 int updateTimer, bool SetBlending, byte AlphaValue); 70 int updateTimer, bool SetBlending, byte AlphaValue);
71 71