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authorUbitUmarov2012-02-15 20:33:31 +0000
committerMelanie2012-02-15 22:04:26 +0100
commit819fcdaee1745917072c0505416a71b5f40b60d0 (patch)
tree2189e93542341d8b8f4ec2b82c54c8cc42067823 /OpenSim/Region/Framework/Interfaces/IDialogModule.cs
parentdon't freeze with a sitted avatar in a border without other sim. Still messy :( (diff)
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Now if chode prim.cs detects out of bounds it requests a update and blocks movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IDialogModule.cs')
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