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authorMelanie Thielker2010-05-04 23:45:59 +0200
committerMelanie2010-05-04 21:26:10 +0100
commit3761f7997134f3515421e9cf19ebb775f296bef2 (patch)
tree7f838c7164b2fcc8ff2658a1c8933868cec59d60 /OpenSim/Region/Framework/Interfaces/IDialogModule.cs
parentmake the events more useful by providing the source region (diff)
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Strip estate message sending out from the estate management module and
the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IDialogModule.cs13
1 files changed, 0 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
index 35b4b63..be9764a 100644
--- a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
@@ -120,19 +120,6 @@ namespace OpenSim.Region.Framework.Interfaces
120 void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message); 120 void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
121 121
122 /// <summary> 122 /// <summary>
123 /// Send a notification to all users in the estate. This notification should remain around until the
124 /// user explicitly dismisses it.
125 /// </summary>
126 ///
127 /// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
128 /// screen.
129 ///
130 /// <param name="fromAvatarID">The user sending the message</param>
131 /// <param name="fromAvatarName">The name of the user doing the sending</param>
132 /// <param name="message">The message being sent to the user</param>
133 void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message);
134
135 /// <summary>
136 /// Send a textbox entry for the client to respond to 123 /// Send a textbox entry for the client to respond to
137 /// </summary> 124 /// </summary>
138 void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid); 125 void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid);