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authorMelanie2012-07-23 21:08:02 +0200
committerMelanie2012-07-23 21:39:26 +0100
commite126915bc168f16f2c4462492814a1b733aefe87 (patch)
tree86b70efdcf21bf0e44f527bb011cb55f9213a1b3 /OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
parentCommitting Avination's memleak fix-a-thon, installment #3 (diff)
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Change attachment handling to remove object from the scene first as per
justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 351e603..d5200b7 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
65 /// <param name="sp">The presence closing</param> 65 /// <param name="sp">The presence closing</param>
66 /// <param name="saveChanged">Save changed attachments.</param> 66 /// <param name="saveChanged">Save changed attachments.</param>
67 /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para> 67 /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para>
68 void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted); 68 void DeRezAttachments(IScenePresence sp);
69 69
70 /// <summary> 70 /// <summary>
71 /// Delete all the presence's attachments from the scene 71 /// Delete all the presence's attachments from the scene