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author | Melanie | 2010-11-16 01:35:45 +0100 |
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committer | Melanie | 2010-11-16 01:35:45 +0100 |
commit | 7a9c57a81ec979564b089429bb93655912f823a2 (patch) | |
tree | fec2570cd04adae90e572ff605d37a41eacf5dea /OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |
parent | Diva needs a spanking! Serializing OldItemID breaks script state (diff) | |
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When detaching a scripted item, always consider it modified. Script states
will have changed and for real usability, we need to save it. It bloats
assets, but that can't be avoided.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index a675928..1d9aeb9 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -133,5 +133,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
133 | /// <param name="sog"></param> | 133 | /// <param name="sog"></param> |
134 | /// <param name="pos"></param> | 134 | /// <param name="pos"></param> |
135 | void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos); | 135 | void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos); |
136 | |||
137 | void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID); | ||
136 | } | 138 | } |
137 | } | 139 | } |