diff options
Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs new file mode 100644 index 0000000..650e1ed --- /dev/null +++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs | |||
@@ -0,0 +1,11 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types; | ||
5 | |||
6 | namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes | ||
7 | { | ||
8 | public class Char : BaseType | ||
9 | { | ||
10 | } | ||
11 | } | ||