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authorlbsa712007-08-08 11:16:45 +0000
committerlbsa712007-08-08 11:16:45 +0000
commitef0fea268fde12b6279de067332f608554a8a1ac (patch)
treeab7b07311ec95b0107a0f5c7b6adb25d38aa6806 /OpenSim/Region/Examples
parentCAPS should now be working in standalone mode. Texture uploads will work even... (diff)
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* Got SimpleApp working again
* Minor shape koncept experiments
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 50b0780..db71578 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -47,11 +47,14 @@ namespace SimpleApp
47 { 47 {
48 base.StartUp(); 48 base.StartUp();
49 49
50 m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache);
51
50 m_log.Notice(m_log.LineInfo); 52 m_log.Notice(m_log.LineInfo);
51 53
52 ScenePresence.PhysicsEngineFlying = true; 54 ScenePresence.PhysicsEngineFlying = true;
53 55
54 IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000); 56 IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
57
55 RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost"); 58 RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
56 regionInfo.DataStore = "simpleapp_datastore.yap"; 59 regionInfo.DataStore = "simpleapp_datastore.yap";
57 60
@@ -67,7 +70,7 @@ namespace SimpleApp
67 LLVector3 pos = new LLVector3(138, 129, 27); 70 LLVector3 pos = new LLVector3(138, 129, 27);
68 71
69 SceneObject sceneObject = new CpuCounterObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape); 72 SceneObject sceneObject = new CpuCounterObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape);
70 scene.AddEntity(sceneObject); 73 scene.AddEntity(sceneObject);
71 74
72 MyNpcCharacter m_character = new MyNpcCharacter( scene.EventManager ); 75 MyNpcCharacter m_character = new MyNpcCharacter( scene.EventManager );
73 scene.AddNewClient(m_character, false); 76 scene.AddNewClient(m_character, false);