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author | Mic Bowman | 2011-08-19 14:49:16 -0700 |
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committer | Mic Bowman | 2011-08-19 14:49:16 -0700 |
commit | 384cb79a1a27c47bb3fdbdef6d601a3dcb9dfb0f (patch) | |
tree | 5e557eac5d4d3d4ad95b9e3e70a2a661e5745ec3 /OpenSim/Region/Examples | |
parent | BulletSim: add runtime setting of physics parameters. Update default values. (diff) | |
parent | Get rid of HttpServer.dll to avoid confusion since we use HttpServer_OpenSim.... (diff) | |
download | opensim-SC_OLD-384cb79a1a27c47bb3fdbdef6d601a3dcb9dfb0f.zip opensim-SC_OLD-384cb79a1a27c47bb3fdbdef6d601a3dcb9dfb0f.tar.gz opensim-SC_OLD-384cb79a1a27c47bb3fdbdef6d601a3dcb9dfb0f.tar.bz2 opensim-SC_OLD-384cb79a1a27c47bb3fdbdef6d601a3dcb9dfb0f.tar.xz |
Merge branch 'master' into bulletsim
Conflicts:
OpenSim/Region/Framework/Scenes/SceneManager.cs
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/RegionModule.cs | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 4f58ab0..c87790f 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
83 | public event DeRezObject OnDeRezObject; | 83 | public event DeRezObject OnDeRezObject; |
84 | public event Action<IClientAPI> OnRegionHandShakeReply; | 84 | public event Action<IClientAPI> OnRegionHandShakeReply; |
85 | public event GenericCall1 OnRequestWearables; | 85 | public event GenericCall1 OnRequestWearables; |
86 | public event GenericCall1 OnCompleteMovementToRegion; | 86 | public event Action<IClientAPI, bool> OnCompleteMovementToRegion; |
87 | public event UpdateAgent OnPreAgentUpdate; | 87 | public event UpdateAgent OnPreAgentUpdate; |
88 | public event UpdateAgent OnAgentUpdate; | 88 | public event UpdateAgent OnAgentUpdate; |
89 | public event AgentRequestSit OnAgentRequestSit; | 89 | public event AgentRequestSit OnAgentRequestSit; |
@@ -222,7 +222,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
222 | public event ScriptReset OnScriptReset; | 222 | public event ScriptReset OnScriptReset; |
223 | public event GetScriptRunning OnGetScriptRunning; | 223 | public event GetScriptRunning OnGetScriptRunning; |
224 | public event SetScriptRunning OnSetScriptRunning; | 224 | public event SetScriptRunning OnSetScriptRunning; |
225 | public event Action<Vector3> OnAutoPilotGo; | 225 | public event Action<Vector3, bool> OnAutoPilotGo; |
226 | 226 | ||
227 | public event TerrainUnacked OnUnackedTerrain; | 227 | public event TerrainUnacked OnUnackedTerrain; |
228 | 228 | ||
@@ -663,7 +663,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
663 | 663 | ||
664 | if (OnCompleteMovementToRegion != null) | 664 | if (OnCompleteMovementToRegion != null) |
665 | { | 665 | { |
666 | OnCompleteMovementToRegion(this); | 666 | OnCompleteMovementToRegion(this, true); |
667 | } | 667 | } |
668 | } | 668 | } |
669 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) | 669 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) |
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs index 088b818..3b8ce37 100644 --- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs +++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs | |||
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
95 | for (int i = 0; i < 1; i++) | 95 | for (int i = 0; i < 1; i++) |
96 | { | 96 | { |
97 | MyNpcCharacter m_character = new MyNpcCharacter(m_scene); | 97 | MyNpcCharacter m_character = new MyNpcCharacter(m_scene); |
98 | m_scene.AddNewClient(m_character); | 98 | m_scene.AddNewClient(m_character, PresenceType.Npc); |
99 | m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false); | 99 | m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false); |
100 | } | 100 | } |
101 | 101 | ||