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authorMic Bowman2011-08-19 14:49:16 -0700
committerMic Bowman2011-08-19 14:49:16 -0700
commit384cb79a1a27c47bb3fdbdef6d601a3dcb9dfb0f (patch)
tree5e557eac5d4d3d4ad95b9e3e70a2a661e5745ec3 /OpenSim/Region/Examples
parentBulletSim: add runtime setting of physics parameters. Update default values. (diff)
parentGet rid of HttpServer.dll to avoid confusion since we use HttpServer_OpenSim.... (diff)
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Merge branch 'master' into bulletsim
Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs6
-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs2
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 4f58ab0..c87790f 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Examples.SimpleModule
83 public event DeRezObject OnDeRezObject; 83 public event DeRezObject OnDeRezObject;
84 public event Action<IClientAPI> OnRegionHandShakeReply; 84 public event Action<IClientAPI> OnRegionHandShakeReply;
85 public event GenericCall1 OnRequestWearables; 85 public event GenericCall1 OnRequestWearables;
86 public event GenericCall1 OnCompleteMovementToRegion; 86 public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
87 public event UpdateAgent OnPreAgentUpdate; 87 public event UpdateAgent OnPreAgentUpdate;
88 public event UpdateAgent OnAgentUpdate; 88 public event UpdateAgent OnAgentUpdate;
89 public event AgentRequestSit OnAgentRequestSit; 89 public event AgentRequestSit OnAgentRequestSit;
@@ -222,7 +222,7 @@ namespace OpenSim.Region.Examples.SimpleModule
222 public event ScriptReset OnScriptReset; 222 public event ScriptReset OnScriptReset;
223 public event GetScriptRunning OnGetScriptRunning; 223 public event GetScriptRunning OnGetScriptRunning;
224 public event SetScriptRunning OnSetScriptRunning; 224 public event SetScriptRunning OnSetScriptRunning;
225 public event Action<Vector3> OnAutoPilotGo; 225 public event Action<Vector3, bool> OnAutoPilotGo;
226 226
227 public event TerrainUnacked OnUnackedTerrain; 227 public event TerrainUnacked OnUnackedTerrain;
228 228
@@ -663,7 +663,7 @@ namespace OpenSim.Region.Examples.SimpleModule
663 663
664 if (OnCompleteMovementToRegion != null) 664 if (OnCompleteMovementToRegion != null)
665 { 665 {
666 OnCompleteMovementToRegion(this); 666 OnCompleteMovementToRegion(this, true);
667 } 667 }
668 } 668 }
669 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) 669 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
index 088b818..3b8ce37 100644
--- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
+++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Examples.SimpleModule
95 for (int i = 0; i < 1; i++) 95 for (int i = 0; i < 1; i++)
96 { 96 {
97 MyNpcCharacter m_character = new MyNpcCharacter(m_scene); 97 MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
98 m_scene.AddNewClient(m_character); 98 m_scene.AddNewClient(m_character, PresenceType.Npc);
99 m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false); 99 m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
100 } 100 }
101 101