diff options
Changed it so the avatar's rotation is now sent as part of a full avatar update.
This should fix the wrong rotation on existing sitting avatar when logging in bug.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index bc675ff..22feab6 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
413 | } | 413 | } |
414 | 414 | ||
415 | public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, | 415 | public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, |
416 | uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID) | 416 | uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID, LLQuaternion rotation) |
417 | { | 417 | { |
418 | } | 418 | } |
419 | 419 | ||